Step 1: Concept, Clan and Sect

First and foremost you need to have a concept for your character. Were they a savvy businessman who scored a deal and received a different kind of promotion than they were expecting, or perhaps a rough and ready biker who lords it over other gangs by use of his supernatural powers?

Don't try to make some one who's über powerful, instead make a person who's good at what they do but still has room to grow. Don't make the mistake of having a couple of skills at 4-5 (i.e. maxed out) and then nothing else.

Think about who you were when you were mortal.

·      What was the core set of skills they would have had?

·      What sort of contacts would they have?

·      Are they a more Mental, Physical or Social type of person?

·      Any unusual quirks or mannerisms?

Once you've settled on a concept you'll find that it's easier to progress on to the next part of the process…

After you have determined your concept you must decide upon your sect.

In Camarilla Invictus you can only select the Camarilla or the Anarch Movement. Selecting the Anarch Movement from character creation costs 10xp.

However if it's your first character then you'll only be allowed to play a member of the Camarilla. Other sects can open up to you in play that way.

Just because you're part of the Camarilla it doesn't mean you won't have sympathy for the Anarchs, after all they may then try and recruit you.

Once you've selected your sect you must then decide what clan you are.

The available clans are:

•Brujah: a blood line of thugs, gangsters and the rougher side of life with a startling history.

• Caitiff: those to weak of blood to lay claim to any clan.

• Gangrel: feral Kindred who are close to the beast and display animalistic features.

• Malkavian: fractured souls, the damaged and insane.

• Nosferatu: sewer dwelling monsters too hideous to be seen openly with a knack for finding out others secrets.

• Toreador: artists, musicians and dilettantes.

• Tremere: secretive warlocks, sorcerers and witches.

• Ventrue: bred from royalty, the rich and the powerful.

Your concept should fit in to one of those clans, even if it’s loosely, as they will have needed some reason to embrace you and want you on their side to further their goals.

The clan you select will determine some of the later powers you can choose to start play with.

Each clan has their own weakness which can be found on each clan’s individual page.

There are a lot of other clans that you'll eventually allowed to play but for your first character you are limited purely because it's easier to learn the system that way.

It is at this stage that you discuss with the Ref Team any alternate paths or roads you wish to take instead of humanity.

Step 2: Attributes