Step 4: Clan Influences

Most vampires have a broad range of allies and contacts they are able to call upon in times of need. Indeed a great many vampires treat collecting these people as a sort of fun past time. However the more power or control a character has the more they want which can lead to bitter conflicts amongst the clans and even within the clans.

Each clan throughout the ages become perhaps synonymous with certain aspects of society. Vampires have shaped society just as much as society has shaped vampires. Team.
 * Brujah: Education, Street, Underworld
 * Caitiff: Any 2 appropriate to the character concept, 1 of which is chosen by the Ref


 * Gangrel: Industry, Street

Team.
 * Malkavian: Any 2 appropriate to the character concept, 1 of which is chosen by the Ref
 * Nosferatu: Bureaucracy, Media, Street


 * Toreador: High Society, Media, Street


 * Tremere: Church, Education, Occult

For independent and advanced clans, please see their respective clan page for their influences.
 * Ventrue: Finance, High Society, Politics

Within each field of influence, a character will know a specific person for each level of influence possessed. These people are sometimes referred to as vassals or contacts depending on the age of the vampire. These people should not be confused with retainers. Retainers are trusted allies who are loyal to you. Vassals/contacts are usually paid, whether it’s in the form of money, services or favours. Some vampires enjoy holding thrall over their contacts through use of blackmail and threats.

You have 5 points to spend on clan influences. You may not purchase other influences as this stage.

Step 5: Clan Disciplines